Keyboard shortcuts

Press or to navigate between chapters

Press S or / to search in the book

Press ? to show this help

Press Esc to hide this help

Lab 11.4 Behavioural Modelling

  1. Read the two sub sections 11.1 and 11.2 UML Activity and State Machine Diagrams. Using select a textual design tool using www.kroki.io, draw the activity and state diagrams from these two documents provided.

  2. Based on your experience with a bank ATM, draw an activity diagram that models the data processing involved when a customer withdraws cash from the machine.

    Possible Solution

  3. In your groups, start thinking and developing activity and state diagrams for the assignment.

Page last updated: Friday 29 November 2024 @ 09:41:57 | Branch: main | Commit: a2ed158